Cartography Map-1-
Chronicles of Elyria will have no auto-map or mini-maps. Maps will be just another item that players will be able to craft using the Cartography Skill (in the Bardic skill tree). 

Maps are small, stackable objects which sit in your inventory like any other item. They can be bought, sold, traded, destroyed, stolen and crafted.[1]

Map ScaleEdit

Maps in CoE are divided up into 8 different scales:

  1. Structural: it's the small scale used for mapping castles, ruins, dungeon, caverns, etc. Objects on this maps will typically show the location of different rooms, hallways, items, traps or anything found in this areas, even creatures but this could move so it might not be accurate.
  2. Settlement: this will be used for the layout of villages and towns, showing building, farms, location of crafting resources, etc.
  3. Regional: larger than settlement map and more detailed than a count map. In general this maps are used by Explorers and Gatherers to communicate information about resources in the wild.
  4. County: this is roughly the size of an average county. It will show settlement landmarks like the location of hamlets, villages, and towns or geographical landmarks as rivers, lakes, forests and trade routes, or even large resource locations like an established mine.
  5. Duchy: this are probably the lest common of the maps and show the county borders and positions of large geographical structures such as mountains, valleys, massive lakes, etc. Also show towns and cities and the most important areas for gathering resources and trade routes between the counties.
  6. Kingdom: this will show the boundaries of the duchies, the major cities and principal trade routes between them. Together with continent maps they are used by kings and nobles to track diplomatic boundaries.
  7. Continent: this kind of map will show the borders of the kingdoms in a continent.
  8. World: mostly decorative items, used only to express the scope of the known world.

Sensory MapsEdit

There is actually a mini-map in CoE but it's not your standard map. It serves as a survival tool and is tied to your character's senses. It shows what your character hear or smell. This allows to leverage both player senses as well as character senses and create a tighter bond between the player and her character.

References Edit

  1. Walsh, Jeromy "Caspian" [1] DJ #10: Maps, Cartography, and Navigation, 23 Oct. 2015.